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Projects

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My Projects and Studies

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  • Vase Design & Modelling

  • Texturing

  • Tyflow

  • Post-production 

  • Compositing

  • Animation

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  • Character Designs

  • Storyboards

  • Rough Animatic

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  • Character Concept

  • Character 3D Sculpt

  • 3D Asset modeling

  • Texturing

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3D Film

  • Discipline Lead

  • Character Modelling

  • Environment Lighting and setup

  • Asset Modelling

  • Cloth simulations

  • Texturing

  • Concept Art

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2D Game Assets

  • 2D Game assets

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Traditional Art

  • Sketches

  • Traditional Drawings

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Environment Setup

Arti-fish-al 3D short film

The film follows Basil, a man who changes his fish persona daily to fit in.
He falls for a girl with a real fish. He then tries to win her

heart using his many fish personas.

Roles:
Discipline lead, Direction, Concept Art,

Character Sculpt, Asset Modelling,

3D scene lighting and setup, Texturing,

Cloth simulation, Post-production,

Animation, Motion capture.​

Softwares used:

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Character Showreel

Main shots handled and Post breakdowns in the film

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Other Post production shots handled

Workflow Breakdown

Rough animatic Block out (My shots)

Character texturing

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Final Cameras, animation and cloth simulation

Character Sculpt and Retop

Assets modelling and texturing

Lighting, Rendering and compositing

Script Breakdown

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Concept Art

The film takes place in the 30's in a world where everyone has fishbowl heads

and the fishes inside represent their personality.
Mechanical fishes are made and popularized by the society.
In this world, a man who always has a mechanical fish falls for a woman with a real fish. The film tells the story of how he wins her heart after many failed attempts.

The fishes designs have taken inspiration from Koi fishes. The mechanical fishes are meant to portray cliché personality traits that are deemed as popular or desirable. The main 3 fishes the character used were Macho fish, Nerd fish and Cool guy fish.

The designs for the real fishes are more organic and closely resemble real koi fishes. Keeping in mind soul mates and concept of Yin and yang their real fishes were designed to complement each other.

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Research behind the Koi fishes

Environment Set up

Morning and night shot, Side building

and street lamp Modelled by me.
Scene set up, lighting and animation handled by me.
Other assets modelled by teammates and taken from online.

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Building 3D model in 3Ds Max

Initial Iterations

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Final Renders

Street scenes handled Cameras, Lighting,

Animation, Crowd and scene set up

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Crowd animation taken from Mixamo, set up in 3Ds max and Imported into Unreal Engine

Intro
Concept Art
Workflow Breakdown
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